Way of the wicked.
Talingarde is the most virtuous, peaceful, noble nation in the world today. This land is ruled by
King Markadian V called the Brave of House Darius. He has only one heir – the beautiful princess Bellinda. This benevolent monarchy is heavily intertwined with the Church of Mitra, the Shining Lord. You are from Talingarde. This is your home. You have lived here your entire life. And if they gave you half a chance, you would have your revenge on all of them.
1. There is a further requirement and it is something of an intangible quality. At some point in this adventure path every character is going to have the chance to join an evil organization and swear allegiance to the master of that organization and its patron – the lawful evil god Asmodeus. The adventure path assumes you say yes to this chance. Therefore, you should make a character who can say yes.
2.While it is certainly tempting to stab other party members in the back in an evil campaign, player-vs-player conflict rarely ends well for anyone. As such, the campaign has been designed to make party conflict difficult at best, suicidal at worst. This will be become very clear quite early in the plot.
But even ignoring any such insurances, make no mistake that every PC is being hunted by far more dangerous foes than the others in your little band. The king, the church, and the vast majority of the population would not hesitate to kill you all for your vile deeds. Falling upon each other will only make you weaker.
Also, don’t forget your alignments. None of you is some chaotic evil psychopath out for him or herself. You may be evil and self-serving, but working as a team should be a natural and sensible response to the situation you are currently in. At the very least, your party members should be considered valuable resources not to be thrown away lightly.
Still, you are all evil. If characters insist on killing each other then it is their right to do so and I won’t even try to stop it. It’s your funeral.